


I think it looks good at the overland map. Castles are no longer called "Castle" or else - they just have an # - prefix. So I think the result is a compromise between story, history, gameplay and the look of the overland map. The positions of the towns and viallages was taken from a real map. The main reason was to use the whole map for the parties and stretch the distance between the parties. I renamed a lot of parties, but I also tried to keep it compliant to the story line. Reallocated towns, villages, mercenary camps and spawn points. New overland map textures - plain and steppe are just a little bit different in brightness to make the map look more interesting Redesign of the whole overland map, also using snow terrain at the high north of the map. First I've done this for my brother and me, then I decided to release the module for everyone. So I decided to invest some (50+) hours to change a lot of things at the overland map and the genereal look of the game.

The overland map looked horrible and also the geographical positions of the towns and villages are just a bad joke. Mount & blade: With Fire & Sword - Neo NativeĬlick here to see the latest v1.35 changes: Official forum threadĬomplete Mount & Blade: With Fire & Sword game module based on Native v1.143Ĭompletely changed overland map, additional rivers and bridges, reallocation of all parties, changed ground textures at the overland map, changed textures at the battlefields.Īfter buying the addon in July 2011, I was really disappointed and annoyed about the game.
